offlineAudioContext example with startRendering() promise
// define online and offline audio context
let audioCtx = new AudioContext();
let offlineCtx = new OfflineAudioContext(2,44100*40,44100);
source = offlineCtx.createBufferSource();
// define constants for dom nodes
const pre = document.querySelector('pre');
const myScript = document.querySelector('script');
const play = document.querySelector('.play');
const stop = document.querySelector('.stop');
// use XHR to load an audio track, and
// decodeAudioData to decode it and stick it in a buffer.
// Then we put the buffer into the source
function getData() {
request = new XMLHttpRequest();
request.open('GET', 'viper.ogg', true);
request.responseType = 'arraybuffer';
request.onload = function() {
let audioData = request.response;
audioCtx.decodeAudioData(audioData, function(buffer) {
myBuffer = buffer;
source.buffer = myBuffer;
source.connect(offlineCtx.destination);
source.start();
//source.loop = true;
offlineCtx.startRendering().then(function(renderedBuffer) {
console.log('Rendering completed successfully');
let song = audioCtx.createBufferSource();
song.buffer = renderedBuffer;
song.connect(audioCtx.destination);
play.onclick = function() {
song.start();
}
}).catch(function(err) {
console.log('Rendering failed: ' + err);
// Note: The promise should reject when startRendering is called a second time on an OfflineAudioContext
});
});
}
request.send();
}
// Run getData to start the process off
getData();
// dump script to pre element
pre.innerHTML = myScript.innerHTML;